﻿using FrameWorkSong;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameMode : MianManagers
{
    protected override void LaunchInDevelopingMode()
    {
        //开发入口
    }

    protected override void LaunchInProductionMode()
    {
        //测试入库
    }

    protected override void LaunchInTestMode()
    {
        //发布入口
    }
    
}
